Behaviorist Learning Theory, Instructional Strategies, and Technology Tools
Behaviorism, instructional strategies, and technology tools can work together to create environments and experiences to improve and enhance learning.
Before discussing the relationship between
behaviorism, instructional strategies, and technology tools, we must establish
an understanding of the three. Behaviorism is the practice that suggests that learning
and unlearning can take place through a system of rewards and punishments, an
ideal that has been effectively adopted in education (Orey, 2010).
Instructional strategies are simply the various techniques that an educator may
use to create an effective learning environment. Finally, there are technology
tools; these are the programs and items educators use to add variety and
improve and enhance student learning (Laureate Education Inc., 2015). These tools
can include but are not limited to blogs, Google Sites, Slides and Docs, EdPuzzle,
Classroom Dojo, Kahoot! and Quizziz, to name a few.
With behaviorism, students are motivated to do
or act out a specific behavior if a worthwhile reward is involved; this
includes learning (Pitler et al., 2012). The reality is that students today
have always lived in a world of technology. When we connect between their world
and the learning experience and environment, they are more motivated to engage.
Technology in the classroom, therefore, becomes the reward and a part of the
instructional strategy. The Technology Proficiencies encourage educators to use
technology to support content and skill development (Laureate Education Inc., 2016).
Strategies can include reinforcing effort and providing recognition (Pitler,
2016). They also indicate that for reinforcement and praise to enhance
motivation, goals must be achievable to experience success.
Strategies and technology tools work together because
technology tools can become the positive reinforcement needed to help motivate
students to positively and effectively participate in learning.
Currently, I am using various technology tools to enhance
learning and encourage positive behaviors in the classroom. In my all-boys
learning support class, I use digital stickers in Schoology to reward positive
behaviors. Because they can see them and access them in school or at home, they
are motivated to use positive behaviors to earn more. Another tool that I use
is google sites to present all of the week’s content so that students can
review and discuss as many times as they need, which empowers them as leaders
in their learning experience. Additionally, we use Quizziz quite often for
pretests, review, and post-testing. They enjoy the competition and work hard to
earn scores that are higher than their peers. As a result, the boys have been
more willing to review their notes and discuss topics with their classmates. The
developed motivation has empowered the boys to actively achieve and demonstrate
learning competency, supported by ISTE Student Standard 1.1(ISTE, 2016). In this
class, the students are eager to use various tools to create artifacts of their
learning. As an educator, I am a designer of activities and learning
environments that accommodate their abilities and needs and facilitate their
education by providing support through technology as prescribed by the ISTE
Standards for Educators (n.d.)
An example of this was one student choosing to create a
digital storyboard to explain the impact of Mansa Musa’s pilgrimage on the
world’s perception of his Mali Empire. Another student decided to make a Google
Slide, and another created a digital poster. The ISTE Student Standards (2016) note
that students should be knowledge constructors and creative communicators of
their learning which has been evident in my students’ actions and behaviors.
In Module 2, I noted that I would likely use GH
or Genius Hour with my students in the future. The desired behaviors that I
would like to see my students display from using GH are an increased interest
in questioning, researching, and creating, all attributes of the 21st
Century Skills, according to Stauffer (2020). To
achieve this, I intend to use the behaviorist strategy of rewarding positive
behaviors through recognition. Ng’andu et al. (2013) discuss the benefits and
contributions of behaviorism in the classroom. Reinforcing appropriate behaviors
should encourage students to be on task and engage in the activities provided (Ng’andu
et al., 2013). Students enjoy praise and are likely to repeat an action or
behavior to acquire more of it. As students become more motivated to research
topics they are interested in and can share with the class, the more they are
rewarded, motivating them to do more, increasing their 21st-century
skills.
Hoose (n.d.) notes that it is important to ensure that students
have mastered prerequisite skills when using behaviorism in the classroom. Also,
the educator has provided frequent opportunities for correct student responses,
use of prompting to ensure proper responses, and immediate reinforcement of
those responses. I plan to ensure that my students know how to research and
provide opportunities to show that they can question and create evidence of
their learning when sharing their findings from Genius Hour.
Behaviorism has
had a tremendous impact on teaching and learning in education for both students
and teachers alike.
References
Flippen, C. H. (n.d.). Behaviorism - Educational Technology
& Learning Theories. Educational Technology & Learning Theories.
Retrieved November 27, 2021, from https://edtechtheory.weebly.com/behaviorism.html
Hoose, N. A.-V. (n.d.). Behaviorism in the Classroom |
Educational Psychology. Lumen Learning – Simple Book Production. Retrieved
November 28, 2021, from https://courses.lumenlearning.com/edpsy/chapter/behaviorism-in-the-classroom/
International Society for Technology in Education. (n.d.). ISTE Standards: Educators | ISTE. We Are ISTE | ISTE. Retrieved November 28, 2021, from https://www.iste.org/standards/iste-standards-for-teachers
Laureate Education, Inc. . (2015). RWRCOEL Technology Proficiencies. Walden University. https://class.content.laureate.net/2565b7a77954cee53d16c82a78cc0726.pdf
Ng’andu, K., Hambulo, F., Haambokoma, N., & Tomaida, M. (2013). THE CONTRIBUTION OF BEHAVIOURISM THEORY TO EDUCATION. Zambia Journal of Education, Volume 4, 58–74. https://www.researchgate.net/publication/341313372_The_Contribution_of_Behavioral_Theories_of_Learning_to_Education
Orey, M. (2010). Emerging perspectives on learning, teaching,
and technology. http://textbookequity.org/Textbooks/Orey_Emergin_Perspectives_Learning.pdf
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using Technology With Classroom Instruction That Works (2nd ed.).
Stauffer, B. (2020). What Are 21st Century Skills? Digital Curriculum for CTE & Elective Teachers | AES. https://www.aeseducation.com/blog/what-are-21st-century-skills
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